Week In Review: Wet Water
It's been longer than a week. But that's okay—things were slow anyways.
Perhaps the biggest change—at least the biggest noticeable change—is that Jeremy made the water look wetter. See for yourself.
It's all still a work in progress, but it's much better, right?
Other than that, I created several animations for cannonfire:
and for cannonballs hitting things:
We've also spent some time generating and refining game mechanics, I've started prototyping ships sinking, and we've gotten in front of our to-do list, organizing it quite a bit using Github Projects. I've even started an intranet site for us to start documenting things.
Oh! I almost forgot. We started narrowing down a music/sfx style. Still some work do to on this, though (like everything else).
That's it!