Week In Review: More Ship Animations
· One min read
Over the past couple weeks, I finished several ship animations. There's still a lot to do, but this goes a long way to making them feel like they're actually in the world.
That's my big completion for the week.
I also did the following:
- added to our game-files a couple tower assets
- at Jeremy's suggestion, darkened the waters a shade
- added ship shadows; they are partially transparent, so they will darken and lighten based on what shade of water you're on
One of the things we're noticing is how dead everything feels when you're zoomed out. All of the embellishments are really for being zoomed in, but the action is easier to follow when you're zoomed out. I'm hoping adding a bunch of eye interests, like water glints and rocks and things, will help.
Next comes a bunch more animations, like ports being built, ships sinking, and cannonballs hitting things.