Week In Review: Ship Animations
I reworked the ports, and it wasn't too bad. They're working great now.
And the paper texture is better, but it's not quite there yet. The issue is that the map grid is too uniform. We're looking into adding some overlays that would break up the uniformity, like a fancy compass, little dingbats and asymmetric, map-spanning lines. I haven't started on that yet, but I'm looking forward to it.
I also did a little more prototyping of the night variant of the map. It's an idea we like a lot but haven't worked on much, given the complexity. But it has a lot of promise.
And finally, I've started animating the ships. This might change as I gain experience (and speed) and start seeing the results, but it's been one of the more tedious aspects of asset creation. So far I've created wakes and sail/flag movement for a few directions of the main ship. There's a lot more work to do.